Ammo SOP

General

  1. Reloaded/custom loaded ammunition is permitted within the stated power factor range.
  2. A chronograph may be on hand to determine questionable ammunition.

Handgun

  1. Power Factor of all handgun ammunition must be 100-200.

Power Factor is defined as (bullet weight x velocity).

                                                            1000

  1. Velocity must be less than 1200 FPS.
  2. Hard cast lead, coated lead, FMJ or frangible ammunition is required.
  3. No JHP, SP or STEEL CORE bullets; if unsure, use a magnet before bringing it to the match.
  4. Inconsistent, over-powered and under-powered ammunition will be considered unsafe and its use will not be permitted.

 

Rifle/Carbine

  1. No ARMOR PIERCING or TRACER ammunition.
  2. Inconsistent, over-powered and under-powered ammunition will be considered unsafe and its use will not be permitted.

Shotgun

  1. Standard 2¾” target loads are required (i.e. 2¾- 3¼ dram equivalent or lighter) carrying #6 or smaller (#7½, 8, etc.) lead shot.  This is subject to local range rules (i.e. #7½ and smaller shot rules).
  2. Inconsistent, over-powered and under-powered ammunition will be considered unsafe and its use will not be permitted.
  3. NO BUCKSHOT, SLUGS, STEEL SHOT or MAGNUM LOADS for match stages.

Specific stage designs may incorporate slugs at the Match Director’s discretion.  This should be advertised in advance or ammunition must be provided to competitors for these stages.

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